Further
Notes on the Synthesis of Form:
Gestures, Talk, and Graphic Thinking in Architectural Practice
Keith Murphy
In this paper I will discuss the role that gestures play in the
professional lifeworlds of one team of architects in Los Angeles, California.
I will focus specifically on how these architects use gestures in combination
with architectural drawings and talk to create meanings relevant to their jobs
at hand that neither talk, gestures, nor graphic representation could provide
alone, meanings that are integral to the designing of buildings, or more aptly,
to being an architect.
Drawings have always been an important component of the work done by architects.
Sketching out ideas on a scrap of paper or on the drafting board has long been
one of the first steps necessary in transforming ones ideas into material
structures. In all of the design professions there exists a myth (in the Levi-Straussian
sense) of a designer who sketches out an idea on a bar napkin or the back of
an envelope, and that initial design leading to some sort of monumental new
product. Even such mundane drawing practices are, in a sense, crucial for thinking
through design problems. Drawing provides a means for an architect to externalize
her ideas about a design in either its fine details or broad strokes, and to
see them and manipulate them with an ease not afforded by mental imagery. Paul
Laseau (2001) calls this process graphic thinking, which he characterizes
as a conversation with ourselves in which we communicate with sketches,
a way for architects as individuals to clarify any muddled thoughts bubbling
up in their creativity.
Today however, sketching out ideas, drawing as a process, is not as emphasized
in large-scale architecture firms as it once was, due in large part to the spread
of computer technologies in architectural design. This is certainly not to say
that sketching does not occur. It does, and it happens quite a bit - but the
real currency of the architectural economy takes the form of computer-drafted
plans, sections and elevations that are standardized in terms of how certain
things are represented. Along with this change, the image of the lone architect
sketching out design ideas in isolation, most clearly exemplified by popular
photographs of Frank Lloyd Wright, has faded in favor of a more realistic image
of teams of architects working as a group to come up with designs together.
Yet despite this shift in focus from individuals with pens and paper to teams
with mice and monitors, graphic thinking, or using drawings to work through
design problems, has not fallen by the wayside: it has instead taken on a new
and more complex form than the conversation with ourselves described
by Laseau and entered the world of interactive problem solving. It is important
to note that computer-drafted architectural drawings are not just tools for
communicating ideas to clients, or standardizing institutional forms of representation.
They are often as rough as pen and paper sketches and, as is illustrated below,
serve the same purpose as any bar napkin sketch penned by Wright or Mies.
In previous work (Murphy, 2001) I described an activity that I call collaborative
imagining that underpins many of the interactions that occur between architects
as they undergo the long process of designing a building. From this perspective,
imagining things (in this case a large building and its large and small design
elements) is not necessarily something that happens with mental imagery inside
peoples heads (Im thinking of a door
). Instead,
the objects of thought, rather than being an ephemeral picture of a door are
actually created and anchored in social space by and for everyone involved in
the interaction. This is accomplished by combining lots of stuff together, most
often for the architects talk, gestures, and drawings, to express and display
an idea to the group, which is often evaluated, manipulated and changed by other
participants in the interaction. Thus in the example below the architects are
not only imagining a door in their heads when they talk about it: they demonstrate
it with their gestures which are placed in a specific location on the plan to
actively elaborate an aspect of the imagined structure not yet fully formed
either in thought or on the plan.
For the duration of the design process architects are faced with dealing ultimately
with things that are not there to sense directly: the focus of their work, the
building, does not yet exist and they are left to deal only with representations
of it that stand in for that ultimate goal. As I have been alluding to, the
architects primarily deal with three modes of representation: talk, gestures,
and graphic representations (drawings). I assert that designing,
or getting the job of being an architect done, emerges at the intersection of
these three modes, and emerges in interaction. Designing is, in the end, a thinking
process heavily punctuated by problems that demand solving, and it is often
in conversation and interaction in which this gets done. Gestures, and, crucially,
how they relate to architectural drawings are not merely a part of talk among
architects, but are partially constitutive of the activities in which design
is accomplished. In this way gestures are not spurious or merely communicative,
but are consequentially linked to accomplishing the design or, in effect, being
an architect.
Space constraints permit me only to show one example. This team of architects
was working on a large laboratory building for a college in the American Southwest.
In the example given they are discussing the service yard area of the building,
where the loading dock will be. Specifically they are interested in figuring
out how the doors to this area will function and what the doors will look like.
It is important to note that architectural drawings show a lot of information,
but the types of information they reveal are quite limited (mostly to structural
elements like shapes, measurements, and materials of particular features). This
is why gestures are so important for interpreting the design as it emerges.

Figure 1: the architects

Figure 2: the plan
Here is the transcript of this strip of talk:

Now here is an annotated version, with images of the gestures and the plan (note
that any colored marks or lines were not on the original plan, but were added
by me for clarification; the blue boxes around parts of the transcript indicate).

George, the project architect (or the Boss) is making an authoritative assertion
about the plan. He says (line 32) I think we should show them the right
length, if its meant to go across here (meaning the sections/pieces
of the gate). On the plan in front of them there is gate drawn but no doors,
just an open space. Julie, the Junior architect, but the one most familiar with
these plans, knows more about what should be there, and George knows that. He
asks her do these close like that while moving his fingers over
the open space on the plan, representing the action of closing doors. Julie
responds positively and then further responds to his previous utterance (about
showing the right length) by telling him the right length, a 20 foot opening
on two 10 foot doors. Now, with the aid of talk, gestures, and the plan, in
the span of about 10 seconds the architects have gone from looking at a plan
that just showed an opening between 2 walls to a more fleshed out idea of the
gate, including its width (20ft), the size of its panels (2 10ft doors) and
how these panels will move (as opposed to a number of other possible ways the
door could move). This combined use of talk, drawings and gestures is graphic
thinking, this is designing in action.
The point I hope to have made in this paper is that in architecture, or at least
in some of its forms, a design, in the strictest sense of the term,
is not necessarily very strict. While there is a tendency to think of a buildings
design by giving recourse to the drawings architects produce before a building
is erected, I contend that a design may not be relegated merely to a piece of
paper or computer monitors or other tangible media, but rather it lies in the
constantly emerging interactions that architects carry out in their professional
lifeworlds. The representation is not the design. Instead gestures and talk
and mundane architectural tools like drawings and rulers, pens and pencils are
all actively combined by architects in face to face interaction in order to
express to the group (and as a group) ideas about how a project is conceptualized
at some given point in time. In this communicative process is where the design
is located.
References
Laseau, Paul (2001). Graphic thinking for architects and designers. New York:
John
Wiley & Sons.
Murphy, Keith M. (2001). Collaborative imagining: a study of the interactive
use of
gestures, talk, and graphic representation in architectural practice. Unpublished
masters thesis, University of California, Los Angeles, Los Angeles CA.