Department of Art and Art History Exhibition

Professor Michael Smith included in exhibition From the Object to the World

Mon. March 30, 2015

white overlapping hexagonal and cube shapes on green background

Do Objeto para o Mundo – Coleção Inhotim (From the Oject to the World – The Inhotim Collection features over 50 works from the Inhotim Collection and work by Professor Michael Smith. the exhibition will be on view in Belo Horizonte, Brazil through March 8, 2015, and travel to Sãu Paulo, Brazil in April 2015.

UT Austin / RISD MFA Sculpture and Studio Art exchange exhibition

Mon. March 30, 2015

green graph paper event poster for exhibition with dates and list of artists

MFA candidates in UT Austin's graduate Studio Art program and Rhode Island School of Design's graduate Sculpture program exchanged work in the two-part exhibition Parallels. The one-night exhibitions were on view March 21 and March 28, 2015.

Alumnus Ezra Masch's Icebox Project Space installation reviewed by Title Magazine

Mon. March 30, 2015

white overlapping hexagonal and cube shapes on green background

Ezra Masch's (MFA in Studio Art, 2012) Big Bang Project at the Crane Arts Icebox Project Space was reviewed in Title Magazine.

Visit Masch's Vimeo page to see a video of the installation.

Alumna Rachel Simone Weil curated Hardware Not Responding, on view at the Fine Arts Library

Sat. March 28, 2015

text on top of gradient iamge of old NES nintendo control
 

Rachel Simone Weil (MFA in Design, 2014) curated the exhibition Hardware Not Responding. The exhibition will be on view at the Fine Arts Library March 27 – May 1, 2015. An opening reception will be held Wednesday, April 1, at 5 pm in the Fine Arts Library.

While its earliest videogame consoles are not well known in the US, Sega made an impact with its third entry into the console market, the Sega Genesis. The Genesis became a runaway hit and fast rival to Nintendo in the late 1980s and early 1990s, built on the slogan that “Genesis Does What Nintendon’t.” In the early 1990s, Sega and Nintendo battled for the top spot in the game console market, and it seemed likely that Sega—with sizable game sales and fan following—would come out ahead.

Yet just a few years later, Sega would be plagued by missteps and poor reception to its next-generation game console releases. The Sega Dreamcast, released in the US in 1999, would be Sega’s final videogame console before refocusing its business on arcade machines and game software.

Hardware Not Responding playfully asks the viewer to consider whether history could have been different for Sega and for videogame consoles today. Were some ideas underdeveloped? Too cumbersome? Or perhaps too ahead of their time?

Hardware Not Responding is curated by Rachel Simone Weil with support from the Dolph Briscoe Center for American History and the Fine Arts Library. Display items are on loan from the UT Videogame Archive and from the FEMICOM Museum.
 

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