University of Texas at Austin

Posts Tagged ‘artificial intelligence’


Thursday, August 30, 2012

Computer scientists bring more humanity to game

The UT^2 game bot, created by two University of Texas at Austin Department of Computer Science graduate students and a professor, won the Humanlike Bot Competition at the IEEE World Congress on Computational Intelligence (WCCI 2012).

Jacob Schrum, Igor Karpov, and Prof. Risto Miikkulainen designed the game bot as part of their research into artificial intelligence (AI).

The UT^2 bot is the first winning bot in the history of the Humanlike Bot Competition to be judged as human more often than half the human players
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Tuesday, February 22, 2011

Wrapping up Watson

Ken Jennings, the Watson avatar and Brad Rutter on the Jeopardy! set.

Ken Jennings, the Watson avatar and Brad Rutter on the Jeopardy! set.

It’s been a few days since the IBM Corp.’s Watson computer won big at Jeopardy! and still no computer overlords.

What we do have is a new sense of what computers and artificial intelligence (AI) can do and how they can be used.

Researchers, including some at The University of Texas at Austin, have worked for decades to get computers to understand natural language, the way people talk. Computers have a
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Monday, February 14, 2011

Computers not ready to take over, even if one wins Jeopardy!

If IBM Corp.’s Watson computer passes the Trebek Test, it doesn’t mean it will pass the Turing Test the next day. Or achieve world dominance.

Ray Mooney

Ray Mooney

The Trebek Test will take place Feb. 14, 15 and 16 in the Jeopardy! Challenge. The computer plays the Jeopardy! quiz show against two of the best players in Jeopardy! history. Alex Trebek is the host of Jeopardy!

The computer must make sense of the tricky clues, search the tons of information it has digested, find
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Monday, March 1, 2010

Game for evolution

Risto Miikklulainen

Risto Miikklulainen

Part of The University of Texas at Austin’s role in a $25 million “evolution in action” project called BEACON involves a computer game.

This game was developed to research artificial intelligence and it shows evolution in action. The game is NERO, which stands for Neuro-Evolving Robotic Operatives. In the game, the characters evolve to improve their performance of tasks.

It’s based on the neural network research in the laboratory of Risto Miikkulainen, a professor in the Department of Computer Science and a
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