The University of Texas at Austin- What Starts Here Changes the World
Services Navigation
  UT Home -> Research Home -> Features

Research Home

Administration

News and Events

Features

Research Units and Centers

Research Resources


 

Features

Soccer bots

A pancake-shaped vacuum that cleans an entire room without guidance, sensing and avoiding drop-offs like stairs. An R2-D2 sized cart that navigates hospital hallways to deliver patient samples to a lab. Airline computers that give callers updated flight information.

Devices driven by artificial intelligence (AI) are becoming part of the fabric of life. But these gadgets seem simple-minded compared to the ones Peter Stone envisions. The assistant professor in the Department of Computer Sciences at The University of Texas at Austin is laying the groundwork for a not-too-distant future populated by adaptable AI devices that not only can improve their interactions with objects around them, but affect each other’s actions as well.

“It’s not out of the question that in 20 years we’ll be seeing cars that drive themselves,” Stone says, noting that the cars’ abilities to communicate with each other would permit rapid, accident-free travel.

“Creating those cars is a multi-agent systems problem,” he says. “It’s about learning how to develop independently controlled cars that will drive themselves by coordinating around streets, which will be a limited resource. That’s at the core of all the research problems I look at.”

His chosen medium of research is robot soccer. He and students prepare teams to compete in international competitions.

An avid soccer player since childhood, Stone was on the varsity team at the University of Chicago, and plays on a top-notch amateur team in Austin. He started working robot soccer players and computer simulations in graduate school at Carnegie Mellon University.

Stone described how he created the 1999 simulation team that won eight games with a combine score of 119-0 in his book “Layered Learning in Multiagent Systems: A Winning Approach to Robotic Soccer.” He also helped edit a similar book on the 2000 RoboCup competition, but notes that “the competitions are a good motivating tool, but not the be-all and end-all of it.”

Stone’s current effort focuses on Aibo robots from Sony that have well-defined hardware, permitting him and his students to focus entirely on computer programming.

In preparing for a competition last year, Stone and 19 graduate students and an undergraduate worked doggedly to improve the robots’ abilities. One group led by graduate student Mohan Sridharan, focused on teaching the robots, known as the UT Austin Villa team, to distinguish the pattern of numbers on their video screens representing the pastel colors of the goals, the green of their 2.1-meter by 4.5-meter playing field, the colorful outfits of teammates and other objects.

Another group worked to improve the robots’ jerky walks, and another to guide them through the steps of scoring a goal: find the ball, walk to the ball, find the goal, square up the ball with the goal, re-check that everything’s aligned and then shoot with a one-legged lunging kick or by popping front legs back together. The reverse of the latter, front power kick was taught to a “goalie” to block a ball.

In addition, the Aibos were taught to play without human input based on instructions built into their code before the games. For example, the “Dibs” program allowed an Austin Villa robot close to the ball to stake a claim to it, using an Ethernet connection to communicate that decision to teammates.

Though Stone always considers these more practical applications of autonomous machinery, he admits to feeling a rush when considering RoboCup creator Hirokai Kitano’s ultimate vision: creating a team of autonomous humanoid robots by 2050 that compete and win against a real soccer team.

“That’s akin to the dream of landing a man on the moon,” Stone says, noting that this dream will keep AI researchers challenged for decades.

Other AI dreams in their infancy include robots that can perform search and rescue operations for military or other purposes, and a network of computers whose nodes can sense outages and autonomously decide the quickest ways to re-route e-mail.

As the dreams become reality, Stone notes that people will tend to forget the machine learning behind them. Consider, for example, the case of shoppers who think nothing about AI when they go to a Web site and receive suggestions of other products to purchase, or chess-playing programs that make moves without input. There is an advantage to these fluid expectations, though.

“It means we have the freedom to keep looking 20 years into the future,” Stone says.

Related Sites

Peter Stone’s faculty Web site
Chemist and computer scientist receive young investigator awards


  Updated September 16, 2008
  Comments to Office of the Vice President for Research